There are few lifestyles more chaotic than those of professional classical musicians. For the rank and file, there’s no 9 to 5 routine, no office, just a constant kaleidoscope of airports, hotels and concert halls. As a player, your mission is to turn up where you’re told, when you’re told and play sublimely.
But pity the poor souls who have to manage these itinerants. Orchestras range in size from about 40 players for a typical chamber orchestra, up to 100 or more for a symphony orchestra, and all require different levels of organising, reminding, cajoling and harassing. Players often come from many different countries and are very frequent travellers.
For most, email is a reasonably practical solution to keeping in touch, not only because of its cost effectiveness – orchestras often struggle to balance their books – but also thanks to its ubiquity. Email though has its drawbacks, especially for people with busy in-boxes: important emails can be mis-categorized as spam, misaddressed, lost or forgotten.
Wikis provide an alternative method for communicating with a group. Like email, a wiki can be ubiquitous so that anybody with a browser can access it, but, unlike email, wikis have the important advantage of being centralised information stores so that anybody needing to communicate with the group only need enter information as a web page; no need to worry about keeping email address lists up to date, etc.
The downside is that wikis can be complex, and not everyone is compatible with challenging technology. And that’s where RubberSquid comes in.
RubberSquid offers all kinds of groups and teams a wiki that:
- is very simple to use;
- works on almost anything with a browser including mobile phones;
- is free to use on a desktop and very cheap on mobile devices.
RubberSquid is being used by several major European orchestras as a simple and convenient way of keeping in touch with widely dispersed players and other support staff. They have found that, for most people, RubberSquid is simple and quick to use on a PC, requiring only basic knowledge of browsers. Getting people to use RubberSquid on mobile phones has been a bit more of a struggle as many still believe they are charged by the minute (and through the nose) for an Internet connection on a mobile. Once over that fear, and set up with appropriate data tariffs, most find using RubberSquid on a mobile phone both simple and enjoyable.
But streamlining communication has not been the only positive outcome, some of the peripheral benefits have been surprising. Chasing down scores is an important part of many musicians’ lives, so having a RubberSquid channel for storing information about who’s got what score has saved valuable practice time, players simply type in some information about the score they’re looking for and RubberSquid’s AI assisted search locates the most likely entry.
But, of course it’s not only orchestras that can benefit from adopting RubberSquid. All kinds of groups and teams can reap benefits from this easy to use, cross-platform wiki, be they small companies, consultants, sports teams or social groups.
Whether you’re a musician or not, you can register for RubberSquid here (registration and use on a PC is free).
User Experience: Is the Mobile Industry Its Own Worst Enemy?
June 3, 2008As a heavy data-using Vodafone customer of over 6 years with an average monthly bill around the £100 mark, imagine my surprise when my recent upgrade renewed my voice contract but dropped my data contract. And my even greater surprise on calling customer support at being offered a month’s free data usage so I could “try it out”.
Surely, as long as mobile operator’s continue to regard data as an exotic bolt-on, mainstream consumers are going to regard it in the same way.
Yet the Internet is actually at the hub of most consumers’ desktop experience and is certainly not an exotic bolt-on. Why then does my mobile phone company, which has invested billions in infrastructure, completely fail to realise that Internet access on my mobile phone should be a natural extension of my desktop Internet user experience?
By setting artificial boundaries around a particular segment of the Internet and dubbing it ‘Mobile Internet’, or ‘WAP’, or ‘Vodafone Live’, or any other one of dozens of marketing monikers, has the industry not artificially limited its own diversity of offerings? Isn’t it time to climb down off its high horse and come clean – we can access the Internet via a hand-held terminal – big deal! Price it sensibly, and the services, the content and the consumers will come naturally, driving organic growth in the process.
Unquestionably, the market for on-line data services is well established, but ridiculous barriers still exist to any content or service provider interested in extending its reach out to mobile users. The most obvious of these are the technical barriers raised by ad-hoc and proprietary platform and infrastructure implementations, as well as the fragmentation arising from competition within a nervous and volatile market.
But there is light at the end of the tunnel. The technical barriers are slowly lowering, whilst at the same time, friendly desktop faces such as Google and Yahoo are gently luring the tech-curious into experimental Internet access on their mobiles.
Clearly, selling consumers on the concept of using the Internet on their mobiles can be accelerated by aligning the mobile user experience more closely with the desktop one, in particular, by providing consumers with cross-platform content and services that are both useful and familiar. This is the basic foundation on which we have implemented RubberSquid.
RubberSquid neither started on the desktop and went mobile, nor vice versa. We built RubberSquid’s desktop and mobile “views” (we prefer that concept to “versions”) concurrently from the ground up, and in fact, we have a third , which is the set-top box view. Although mobile is key to our business model, it is vital that those customers who need it have the opportunity to become familiar with RubberSquid in their most comfortable environment, the desktop, and can migrate to mobile when they are ready.
Our experience has shown that delivering continuity of user experience across different platforms without resorting to a ‘lowest common denominator’ implementation has helped us to attract and retain users. But not without challenges on the way; challenges posed, ironically, by the very mobile industry ecosystem that so many of us increasingly rely on.